Fraction menu
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Menu of Deepolis confederations
After you have registered, you'll have to select a Deepolis confederation that you'd like to join. In the first 5 levels, you can change confederations freely without having to pay anything. Starting with Level 6, however, you'll have to pay a small fee in Helix to change confederations, and a small percentage of Honor Points will also be deducted from your in-game account. The longer you stay in a confederation, the less the cost of Helix will be for changing confederations and the higher the deduction percentage of Honor Points will be. Starting at level 6, it will cost you at least 5,000 Helix to change confederations.
Nauts
- The Nauts are the neutral confederation, who have the great advantage that they can navigate their Subs close to the other two confederations without fear of having torpedoes launched at them.
- When compared to the other two fractions, the Nauts‘ subs are the best all-rounders for every day use.
- They use their neutral position to their advantage to Trade on a regular basis with the other confederations.
Scion
- The Scion confederation is a group of scientists who live close to the surface of the water and have perfected their defensive systems.
- Their main advantage is that their subs have more room on board for Armor Plating as compared to the other two confederations.
- They can only navigate their subs close to the stations of the Nauts; the Jafnhar, however, shoot first and ask questions later.
Jafnhar
- The Jafnhar are a tightly organized, militaristic group. Their big strength is that they have more storage space on board for their Sonic Cannons as compared to the subs of the other confederations.
- The Jafnhar have built themselves a home in the deepest reaches of the ocean.
- The Jafnhar normally avoid Scion stations since the Scion shoot at them without warning. For this reason, they can only trade with their own stations or with the Nauts.
